Provides an efficient, secure, and developer-friendly way
to manage data flow, letting you focus more on building awesome gameplay.
Why DataReplicator?
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Simplified API: Focus on your game logic, not the nitty-gritty of network communication.
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Security First: Built-in obfuscated keys and a server-side authorization layer to control data access.
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Efficiency: Features like update batching to reduce network overhead.
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Client-Side Caching: Reduce redundant server requests by accessing recently fetched data locally.
-
Modular Design: Easy to integrate and understand, with
Core
logic andUtilities
separated.
Quick Look: Getting Started
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Get the Module: Grab it from the Roblox Creator Store.
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Place it: Usually in
ReplicatedStorage
. -
Require it:
- Server:
local DataReplicator = require(game.ReplicatedStorage.DataReplicator)
- Client:
local DataReplicator = require(game.ReplicatedStorage.DataReplicator)
- Server:
Super Simple Example (Server sending, Client listening):
Server:
local DataReplicator = require(game.ReplicatedStorage.DataReplicator)
DataReplicator:Create("GameMessage", "Hello from the Server!")
task.wait(5)
DataReplicator:Update("GameMessage", "The server says hi again!")
Client:
local DataReplicator = require(game.ReplicatedStorage.DataReplicator)
local messageSignal = DataReplicator:Listen("GameMessage")
messageSignal.Event:Connect(function(newMessage)
print("Client received:", newMessage) -- Will print "Hello from the Server!" then "The server says hi again!"
end)
Video Preview
This quick video demo shows it off with a classic use-case: managing and displaying player stats like cash, level, and experience in real-time.
Want the Full Scoop? Dive into the Docs!
For a complete breakdown of every feature, API details, setup instructions, and more in-depth examples, head over to the official documentation:
DataReplicator - Full Documentation on GitBook
Feedback & Questions?
I’d love to hear what you think! If you have any questions, suggestions, or run into any issues, feel free to reply to this post.
- Looks very useful! I can see myself using this.
- Seems somewhat useful, might check it out.
- Interesting, but probably not for my current needs.
- I’m not sure / Need more information.
Hope DataReplicator helps you streamline your projects!
Happy developing!