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What do you want to achieve? I want the player’s strength and rebirths to save
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What is the issue? I’ve enabled api services and it still doesn’t save
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What solutions have you tried so far? I’ve looked in a bunch of similar topics but nothing worked, and I’ve checked my script for any grammar mistakes and found none
here’s the code:
local serverStorage = game:GetService("ServerStorage")
local DataStore = game:GetService("DataStoreService"):GetDataStore("PlayerSave1")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Parent = leaderstats
local strength = Instance.new("IntValue")
strength.Name = "Strength"
strength.Parent = leaderstats
local dataFolder = Instance.new("Folder")
dataFolder.Name = player.Name
dataFolder.Parent = serverStorage.RemoteData
local debounce = Instance.new("BoolValue")
debounce.Name = "debounce"
debounce.Parent = dataFolder
local strengthData,rebirthsData
local success,errormessage = pcall(function()
strengthData = DataStore:GetAsync("strength-"..player.Name)
rebirthsData = DataStore:GetAsync("rebirths-"..player.Name)
end)
if success then
if strengthData then
strength.Value = strengthData
rebirths.Value = rebirthsData
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success,errormessage = pcall(function()
DataStore.SetAsync("strength-"..player.Name,player.leaderstats.Strength.Value)
DataStore.SetAsync("rebirths-"..player.Name,player.leaderstats.Rebirths.Value)
end)
end)