hello, i made a datastore script to save some boolvalues. but the issue is that some of them save and some dont. here’s the script
local datastore = game:GetService("DataStoreService")
local ds = datastore:GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(plr)
wait()
local id = "id_"..plr.userId
local TokenSave = plr.leaderstats.FazTokens
local GemSave = plr.leaderstats.Gems
local FreddySave = plr.Values.FreddyPurchased
local BonnieSave = plr.Values.BonniePurchased
local ChicaSave = plr.Values.ChicaPurchased
local FoxySave = plr.Values.FoxyPurchased
local GFSave = plr.Values.GFPurchased
local PFSave = plr.Values.PFPurchased
local MutantFreddySave = plr.Values.MutantFreddyPurchased
local MutantBonnieSave = plr.Values.MutantBonniePurchased
local MutantChicaSave = plr.Values.MutantChicaPurchased
local MutantFoxySave = plr.Values.MutantFoxyPurchased
local FBBSave = plr.Values.FBBPurchased
local SantaFreddySave = plr.Values.SantaFreddyPurchased
local FrostBonnieSave = plr.Values.FrostBonniePurchased
local ElfChicaSave = plr.Values.ElfChicaPurchased
local CandyCaneFoxySave = plr.Values.CandyCaneFoxyPurchased
local AnimBoughtSave = plr.Values.AnimatronicsBought
local data
local success, errormessage = pcall(function()
data = ds:GetAsync(id)
end)
if success then
if data then
TokenSave.Value = data.cash
GemSave.Value = data.gem
FreddySave.Value = data.freddyData
BonnieSave.Value = data.bonnieData
ChicaSave.Value = data.chicaData
FoxySave.Value = data.foxyData
GFSave.Value = data.gfData
PFSave.Value = data.pfData
MutantFreddySave.Value = data.mutantfreddyData
MutantBonnieSave.Value = data.mutantbonnieData
MutantChicaSave.Value = data.mutantchicaData
MutantFoxySave.Value = data.mutantfoxyData
FBBSave.Value = data.fbbData
SantaFreddySave = data.santafreddyData
FrostBonnieSave = data.frostbonnieData
ElfChicaSave = data.elfchicaData
CandyCaneFoxySave = data.candycanefoxyData
AnimBoughtSave.Value = data.animsboughtData
end
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local id = "id_"..plr.userId
local data = {
cash = plr.leaderstats.FazTokens.Value;
gem = plr.leaderstats.Gems.Value;
freddyData = plr.Values.FreddyPurchased.Value;
bonnieData = plr.Values.BonniePurchased.Value;
chicaData = plr.Values.ChicaPurchased.Value;
foxyData = plr.Values.FoxyPurchased.Value;
gfData = plr.Values.GFPurchased.Value;
pfData = plr.Values.PFPurchased.Value;
mutantfreddyData = plr.Values.MutantFreddyPurchased.Value;
mutantbonnieData = plr.Values.MutantBonniePurchased.Value;
mutantchicaData = plr.Values.MutantChicaPurchased.Value;
mutantfoxyData = plr.Values.MutantFoxyPurchased.Value;
fbbData = plr.Values.FBBPurchased.Value;
santafreddyData = plr.Values.SantaFreddyPurchased.Value;
frostbonnieData = plr.Values.FrostBonniePurchased.Value;
elfchicaData = plr.Values.ElfChicaPurchased.Value;
candycanefoxyData = plr.Values.CandyCaneFoxyPurchased.Value;
animsboughtData = plr.Values.AnimatronicsBought.Value;
}
local success, errormessage = pcall(function()
ds:SetAsync(id, data)
end)
if success then
print("Success")
else
print("Failed")
end
end)
the ones that dont save are :
santa freddy, frost bonnie, elf chica and candy cane foxy
also, there isnt any error in the output so i dont know what the problem is.