Datastore not working

I literally have no idea why the following code isn’t working, it does not give any messages nor errors in output. I’m trying to save the player’s coins.
local players = game.Players
local datastoreservice = game:GetService(“DataStoreService”)

	local playerdata = datastoreservice:GetDataStore("PlayerData")
	local success,data pcall(function()
		playerdata:GetAsync(player.UserId)
		end)
		if not success then
			wait(.5)
			GetPlayerData(player)
		else
				if data then
					player:WaitForChild("leaderstats").Coins.Value = data
			else print(player.Name .. "has no data")
				end
		end
		print("Player has " .. player:WaitForChild("leaderstats").Coins.Value)
	end

function onPlayerEntered(player) --function for creating data when a player joins
	local stats = Instance.new("Folder")
	stats.Name = "leaderstats"
	stats.Parent = player
	
	local money = Instance.new("IntValue")
	money.Name = "Money"
	money.Value = 100
	money.Parent = stats
	GetPlayerData(player)
end

players.ChildAdded:Connect(onPlayerEntered)

function SavePlayerData(player) --saving player's data when they leave
	local playerdata = datastoreservice:GetDataStore("PlayerData")
	local success = pcall(function()
		playerdata:SetAsync(player.UserId, player:WaitForChild("leaderstats").Coins.Value)
		end)
		if success then
			player:WaitForChild("leaderstats").Coins:Destroy()
			print("sucessfully saved " .. player.Name .. "'s data")
		else
				wait(.5)
				SavePlayerData(player)
		end
		end

players.PlayerRemoving:Connect(function(player)
	print(player.Name .. " has left the server, saving data")
	SavePlayerData(player)
end) ```
I have looked at the developer console in game + used crazyman32's datastore editor to view the datastore. No data was found.

I think you forgot the “=” between the success,data and the pcall.