Recently I made a XP System and the datastore isn’t saving. Here is a snippet of the code:
local DatastoreService = game:GetService("DataStoreService")
local EXPData = DatastoreService:GetDataStore("EXPData")
game.Players.PlayerAdded:Connect(function(plr)
game.ReplicatedStorage.Remotes.expUpdate:FireClient(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Parent = leaderstats
local EXP = Instance.new("IntValue")
EXP.Parent = leaderstats
EXP.Name = "EXP"
local lvl = Instance.new("IntValue")
lvl.Parent = leaderstats
lvl.Name = "Level"
local Maxlvl = Instance.new("IntValue")
Maxlvl.Parent = plr
Maxlvl.Name = "Maxlevel"
Maxlvl.Value = 200
local data
local success, errormessage = pcall(function()
data = EXPData:GetAsync(plr.UserId.."-Level")
end)
if success then
plr.leaderstats.EXP.Value = data
else
print("There was an error while giving Player Data.")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local data = plr.leaderstats.EXP.Value
local success, errormessage = pcall(function()
EXPData:SetAsync(plr.UserId.."-Coins", plr.leaderstats.EXP.Value)
end)
if success then
print("Player Data successfully saved! "..plr.UserId)
else
print("There was an error while saving Player Data.")
warn(errormessage)
end
end)
Any help is appreciated!