Hello, I’m making a DataStore System that has to save the Datas of a NumberValue inside the playerGui, so when I join all is good, but when I leave, the game says to me: Could not save datas my script on Player Leave is this:
While the PlayerGui’s contents do replicate to the server if “Nitro’s” value is being set on the client (via a local script) its value will not be reflected to the server (from the server’s perspective its value will remain unchanged).