"DataStore Request Added To Queue" After Only One Request?

Basically, I’m getting the much-loved “DataStore Request Added To Queue” warning in Studio, but I’m only calling the :SetAsync() function once.

Code:

-- DSS = game:GetService("DataStoreService")
-- key = "HighScore"
-- currdata = {["pts"] = 1} (used to be 0)
DSS:GetDataStore(key):SetAsync("data", currData)

Error:
image

Are you sure that the function where :SetAsync() is being run isn’t being called twice? Perhaps add a print to check?

Additionally, see where all of your other datastore calls in your game are being made.

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