So, I have a datastore script, works perfectly, but works horribly with a lot of values being saved, combined with consistent rejoining. I think the issue is PRESUMABLY the values all being set at once. How would I stop this? Because some of my game can be easily exploited this way.
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How does your saving code work? Ideally, all data for a player should be saved as a dictionary under a single “Player Data” datastore key, instead of every single value being saved under different datastore keys.
Basically, I’m pretty sure when all the values are saved, there are way too many and it has to queue all my saved data values.