DataStore request was added to queue whereas only one setAsync

Hello :wave:
I do only one SetAsync when player leave the game but if got this warning :
DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 133539203

Here my code :smiley:

local dataStore = game:GetService("DataStoreService")
local players = game:GetService("Players")
local serverStorage = game:GetService("ServerStorage")
local starterGui = game:GetService("StarterGui")

local modules = serverStorage:WaitForChild("Modules")
local createStats = require(modules:WaitForChild("Stats"))

local saveCooldown = 5*60 -- 5 minutes

local playerStore = dataStore:GetDataStore(createStats["DataStoreName"]["Player"])

players.PlayerAdded:Connect(function(player)
	createStats.loadData(playerStore,player.UserId)
end)

local function saveData(player,playerLeave)
	
	local playerLeaderstats = player:WaitForChild("leaderstats")
        local leaderstats = createStats.getDataTable(playerLeaderstats)

	local data = {
		["leaderstats"] = leaderstats, 
	}
	
	
	
	local userId = player.UserId
	
		local setSuccess,errorMessage = pcall(function()
			return playerStore:SetAsync(userId,data)
		end)
	
	
end

players.PlayerRemoving:Connect(function(player)
	saveData(player,true)
	print("playerremoving")
end)

game:BindToClose(function()
	for _,player in pairs(players:GetPlayers()) do
		print("playerClosed")

		saveData(player,true)

	end
end)


while wait(saveCooldown) do
	
	for _,player in pairs(players:GetPlayers()) do
		
		saveData(player)
		
	end
	
end

Thank you :pray:t2: