so the rules for requests per minute for :GetAsync() is Number if players * 10 + 60, so that would give me at least 70 request per minute. When i test my datastore script in a studio server of 3+ players, It always throttles at 40, giving me the throttling warning and adding those requests to the queue. Do datastores work differently when reading and writing requests in studio? or is there something im missing here?
Hi, key is differente or not? Because if it’s the same key it’s different.
its different keys, There is no requests being made on the same key within 6 seconds of each other
I solved this issue that has been bugging me for at least a week now. Im using Datastore 2 and i forgot to combine the data. There is no more odd throttling going on.