That’s a warning that basically means that you are sending too many requests to the datastore, causing that error. If you send too many requests (I think it’s like 30+) at a time, it will drop them out of the queue (that request will be ignored). In your code, you are using ‘GetAsync’ way too many times for something you could do in 1 request. Instead of storing different values like that, I strongly recommend that you store all of your data in a table and use your player’s ID as the key. That way, when you need to grab something from the DataStore, you can just index it from when you originally used GetAsync.