Good afternoon,
So I was experimenting with DatastoreService. I currently have 2 functions that will save a player’s data.
Players.PlayerRemoving and game:BindToClose()
So I was wondering since my game is a SinglePlayer game, would it be better to only use game:BindToClose(), or keep the two functions?
When a player leaves my game, both of these events are fired, so I am left with 2 “yay” outputs as the confirmation that the data was saved. All I want is a simple solution. Thanks!