Having an issue with the datastore2 module, a player left my server, and it printed that it had saved, but when the player rejoined seconds later, it fetched old data from earlier in the session? This happens really inconsistently and i’ve had reports of it for a while but this is my first time seeing it. I was under the impression that it was never successfully saving when this issue occurred.
Here’s my .combine call, simplified
if not RunService:IsStudio() then
Datastore2.Combine("Test21", "Money")
else
Datastore2.Combine("Test23", "Money")
end
Called once, I’ve heard some people call it on every .PlayerAdded? My whole implementation is to the author’s specifications, after all, theres not much to do other than call combine and use :Get() and :Set()