DataStore2 Saving Data but not loading it!

Hey there so I am trying to save a value called SpeedEnabled using DataStore2 but the problem is that when I update the data it changes and even changes on the Gui but when I leave and rejoin the game the Data resets. I am saving a lot of other values using DataStore2 and all of them are saving and loading correctly but this value saves but resets when I rejoin the game. Help would be appreciated!

Saving:

local DataStore2Module = game:GetService("ServerScriptService"):WaitForChild("DataStore2")
local DataStore2 = require(DataStore2Module)

local DefaultSpeedStatsSpeedAmountValue = 32
local DefaultSpeedStatsEnabledValue = false

local DataStoreCode = game.Workspace.DataStoreCode.Code

game.Players.PlayerAdded:Connect(function(Player)
	
	--Speed
	
	local SpeedStatsSpeedAmountDataStore = DataStore2("SpeedStatsSpeedAmount"..DataStoreCode.Value,Player)
	
	local SpeedStatsSpeedAmount = Player:WaitForChild("SkillStats").SpeedStats.SpeedAmount
	
	local function OnSpeedStatsSpeedAmountUpdated(UpdatedValue)
		
		SpeedStatsSpeedAmount.Value = SpeedStatsSpeedAmountDataStore:Get(UpdatedValue)
		
	end
	
	OnSpeedStatsSpeedAmountUpdated(DefaultSpeedStatsSpeedAmountValue)
	SpeedStatsSpeedAmountDataStore:OnUpdate(OnSpeedStatsSpeedAmountUpdated)
	
	--Enabled
	
	local SpeedStatsEnabledDataStore = DataStore2("SpeedStatsEnabled"..DataStoreCode.Value,Player)

	local SpeedStatsEnabled = Player:WaitForChild("SkillStats").SpeedStats.SpeedEnabled

	local function OnSpeedStatsEnabledUpdated(UpdatedValue)
		
		print("Speed: "..tostring(SpeedStatsEnabledDataStore:Get(UpdatedValue)))
		SpeedStatsEnabled.Value = SpeedStatsEnabledDataStore:Get(UpdatedValue)
		
	end

	OnSpeedStatsEnabledUpdated(DefaultSpeedStatsEnabledValue)
	SpeedStatsEnabledDataStore:OnUpdate(OnSpeedStatsEnabledUpdated)
	
end)

Updating Value

local SpeedEnabledEvent = game:GetService("ReplicatedStorage"):WaitForChild("SkillEnabled").SpeedEnabled

local DataStoreCode = game.Workspace.DataStoreCode.Code

SpeedEnabledEvent.OnServerEvent:Connect(function(Player)

	local DataStore2Module = game:GetService("ServerScriptService"):WaitForChild("DataStore2")
    local DataStore2 = require(DataStore2Module)

	
	local SpeedStatsEnabledDataStore = DataStore2("SpeedStatsEnabled"..DataStoreCode.Value,Player)

	SpeedStatsEnabledDataStore:Set(true)

end)

It prints the true whenever the value updates which shows that the value saved but when I rejoin the game it prints false which is the default value and there are no errors in the output.

All I had to do was to remove the DataStoreCode thing. Well I don’t know why it didn’t work with DataStoreCode as other values are saving with it as well but seems like I will have to remove it.

All I have in the DataStoreCode is the version of the Data so I can reset data easily to test it.