Datastore/HTTP request limits and behind the scenes uses by Roblox

Hey all,
Recently I got an error from the game’s log about too many datastore/HTTP requests (not a queue warning, but an actual error). The requests were for Roblox chat services. Got a few questions about this:

  1. Do Roblox use the same queues that we use and the chat can actually clog them up?
  2. Does the datastore use the same space (queues) as the HTTP requests?
    While I usually have 2-3 datastores requests per session, I have lots of HTTP requests (game codes, logs, additional data, etc). Need to know if more limitations on my end should be considered.
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