Recently I got an error from the game’s log about too many datastore/HTTP requests (not a queue warning, but an actual error). The requests were for Roblox chat services. Got a few questions about this:
- Do Roblox use the same queues that we use and the chat can actually clog them up?
- Does the datastore use the same space (queues) as the HTTP requests?
While I usually have 2-3 datastores requests per session, I have lots of HTTP requests (game codes, logs, additional data, etc). Need to know if more limitations on my end should be considered.