DatastoreService ~20 Minute Crash [ADMINS MUST READ]

Lol me and worl just changed our game from DP to DataStore and we were pulling our hair out wondering why stuff randomly didn’t save

What a great first impression of DataStore

[quote] Lol me and worl just changed our game from DP to DataStore and we were pulling our hair out wondering why stuff randomly didn’t save

What a great first impression of DataStore [/quote]

If it makes you feel better, DP can do the same type of thing…

[quote] Lol me and worl just changed our game from DP to DataStore and we were pulling our hair out wondering why stuff randomly didn’t save

What a great first impression of DataStore [/quote]

If it makes you feel better, DP can do the same type of thing…[/quote]

From my experience, even shutdowns started to no longer affect it. And it did not happen to this extent even.

[quote] [quote=“Aurarus” post=87290]Lol me and worl just changed our game from DP to DataStore and we were pulling our hair out wondering why stuff randomly didn’t save

What a great first impression of DataStore [/quote]

If it makes you feel better, DP can do the same type of thing…[/quote]

From my experience, even shutdowns started to no longer affect it. And it did not happen to this extent even.[/quote]

Except that time where all the DP was wiped. You know, the huge fiasco where almost 24 hours worth of data was lost and tons of people had their data wiped.

The DP hiccup is hugely overstated and hyped as a reason to never use DP ever ever ever ever ever again. As you can see from this thread, DataStores are unreliable consistently. DP has had one big problem over all its years of working well. DataStores error quite a lot, have considerable latency that seems to be on the rise, and the coding for them is hard to initially grasp.

DataStores also allowing saving and loading data that is not connected to an individual player and have the capability to be stored in an ordered datastore. I suppose they both have their pros and cons.

DataStores also allowing saving and loading data that is not connected to an individual player and have the capability to be stored in an ordered datastore. I suppose they both have their pros and cons.[/quote]

DataPersistance’s biggest Con right now, is if there is another large hiccup of any sorts with it, they likely won’t fix it at this point.