imR_otax
(imR_otax)
May 5, 2022, 7:06pm
1
I just made this night/day cycle script and it’s not working. Did I use tables wrong or?
Also, it doesn’t print any errors.
Code:
--// Locals
local TS = game:GetService("TweenService")
local Lighting = game.Lighting
--// Settings
local daySettings = {
["Ambience"] = Color3.fromRGB(91,91,91);
["Brightness"] = 2
};
local nightSettings = {
["Ambience"] = Color3.fromRGB(0,0,0);
["Brightness"] = 0
};
local dayTime = 15
local nightTime = 10
--// Functions
function setDay()
TS:Create(Lighting.Ambient,TweenInfo.new(4),{Color3 = daySettings.Ambience}):Play()
TS:Create(Lighting,TweenInfo.new(4),{Brightness = daySettings.Brightness}):Play()
Lighting.NightSky.Parent = game.ReplicatedStorage
game.ReplicatedStorage.DaySky.Parent = Lighting
end
function setNight()
TS:Create(Lighting.Ambient,TweenInfo.new(4),{Color3 = nightSettings.Ambience}):Play()
TS:Create(Lighting,TweenInfo.new(4),{Brightness = nightSettings.Brightness}):Play()
Lighting.DaySky.Parent = game.ReplicatedStorage
game.ReplicatedStorage.NightSky.Parent = Lighting
end
--// Code
while true do
wait(dayTime--[[*60]])
setNight()
wait(nightTime--[[*60]])
setDay()
end
Any help is apprectiated.
I personaly use this :
--Variable--
local MinutesAfterMidnight = 60*12
--Variable--
--Time--
while true do
game.Lighting:SetMinutesAfterMidnight(MinutesAfterMidnight)
MinutesAfterMidnight = MinutesAfterMidnight + 1/60
wait(1)
end
--Time--
I hope that was helpful !
EDIT : I use roblox sky !
imR_otax
(imR_otax)
May 5, 2022, 7:36pm
3
Yeah I would normally use it, but I can’t as my game doesn’t use “that” lighting.
1 Like
Maybe you can do that :
--// Locals
local TS = game:GetService("TweenService")
local Lighting = game.Lighting
--// Settings
local daySettings = {
["Ambience"] = Color3.fromRGB(91,91,91);
["Brightness"] = 2
};
local nightSettings = {
["Ambience"] = Color3.fromRGB(0,0,0);
["Brightness"] = 0
};
--// Functions
function setDay()
TS:Create(Lighting.Ambient,TweenInfo.new(4),{Color3 = daySettings.Ambience}):Play()
TS:Create(Lighting,TweenInfo.new(4),{Brightness = daySettings.Brightness}):Play()
Lighting.NightSky.Parent = game.ReplicatedStorage
game.ReplicatedStorage.DaySky.Parent = Lighting
end
function setNight()
TS:Create(Lighting.Ambient,TweenInfo.new(4),{Color3 = nightSettings.Ambience}):Play()
TS:Create(Lighting,TweenInfo.new(4),{Brightness = nightSettings.Brightness}):Play()
Lighting.DaySky.Parent = game.ReplicatedStorage
game.ReplicatedStorage.NightSky.Parent = Lighting
end
--// Code
local TimeOfDay = game.Lighting.TimeOfDay
spawn(function()
while wait() do
if TimeOfDay == "15:00:00" then
setDay()
elseif TimeOfDay == "10:00:00" then
setNight()
end
end)
spawn(function()
while wait() do
TimeOfDay = game.Lighting.TimeOfDay
end
end)
weres located the script???
imR_otax
(imR_otax)
May 5, 2022, 8:51pm
6
Its in ServerScriptService. (Server script ofc)
Katrist
(Katrist)
May 5, 2022, 10:38pm
7
Try this:
--//Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
--//Controls
local dayTime = 15
local nightTime = 10
--//Tables
local daySettings = {
Ambience = Color3.fromRGB(91, 91, 91),
Brightness = 2
}
local nightSettings = {
Ambience = Color3.fromRGB(0, 0, 0),
Brightness = 0
}
--//Functions
function setDay()
TweenService:Create(Lighting.Ambient, TweenInfo.new(4), {Color3 = daySettings.Ambience}):Play()
TweenService:Create(Lighting, TweenInfo.new(4), {Brightness = daySettings.Brightness}):Play()
Lighting.NightSky.Parent = ReplicatedStorage
ReplicatedStorage.DaySky.Parent = Lighting
end
function setNight()
TweenService:Create(Lighting.Ambient, TweenInfo.new(4), {Color3 = nightSettings.Ambience}):Play()
TweenService:Create(Lighting, TweenInfo.new(4), {Brightness = nightSettings.Brightness}):Play()
Lighting.DaySky.Parent = ReplicatedStorage
ReplicatedStorage.NightSky.Parent = Lighting
end
--//Loops
while task.wait(dayTime --[[*60]]) do
setNight()
task.wait(nightTime--[[*60]])
setDay()
end