Dead Ahead: Tactics | Idea Feedback

Hello,
I’m currently working on a strategy zombie game with view from side. Just a passion-by project that I made from boredom.

What’s The Game About?

As I mentioned above, it’s about zombie-strategy game. I inspired by a mobile game by Mobirate “Dead Ahead Zombie Warfare”, my favourite game in the childhood.

Your main target is to destroy the barricade to move forward and escape locations until you’ll reach the milliatry rescue point.
You can select a deck of units at the start of the match, which those you will fight with another player which plays as the zombie or with AI-enemy, which has the deck of units too, and enemy’s target to not let you move forward by damaging your Truck.
Collect supplies, and call your units on the battle field, collecting more supplies and filling the Rage meter which may used for calling special units, or giving rage for every friendly unit on the battle field for 10 seconds.

How AI Works?

As I mentioned above, I was inspired by Dead Ahead Zombie Warfare, and some mechanics were added in my game too.

Survivors

  • Units must line with enemy to attack
  • Units can bash enemies and stun for a while, if they out of ammo
  • Some Units won’t bash, they’ll move backward from the enemy to reload.
  • All Units (Enemy’s too) has protection points (Firearms, Melee, Explosion, Fire, Push). Choose Units wisely.
  • Some of Units has special perks; for example medic has a medkit which he throws and after some time heals all nearby damaged friendly Units.
  • Some Units have reistance from becoming an infected

Zombies

  • They walking only forward, they won’t line with Survivor.
  • Have a chance to inflict critical damage
  • Have special abillities like Survivors
  • Can become a ranged Unit
  • Everytime Survivor dies, he turns into infected (if has resistance, not procs)

What About Gamemodes?

I do really want to make a variety of Gamemodes in future, there’s some that I would add:

  • Survivors Vs Survivors (Basically same gamemode that i described above but without zombies)
  • Some of Calendar events (Christmas, Hallows etc)
  • Infinity waves (PvE based)
  • Infinity Co-op (PPvE, two players vs computer)

How’s The Game Going?

Pretty well, 30% is already done. Just need some time to make locations and add melee AI for Survivors, work under Zombie, Survivors variety and etc.

No sneak peaks :disappointed_face:
The game’s name is temporary cuz I dont have enough of imagination to create my own

I want some feedback about this