Hey.
So in my game, if a player cheats, we ban them (obviously).
My game is leaderboard based, it’s an aim trainer. So basically if a player is banned for cheating we need to assume that all of their scores on all of the leaderboards are illegitimate.
The issue with this is that I have over 60 leaderboards and for me to call RemoveAsync on each one would likely back up the queue and cause many to fail.
Is there anything I’m missing or any way to get around this?