hello! im making a queue system, however the debounce in the script isnt working as intended. is there anyway i could fix this
local Rep = game:GetService("ReplicatedStorage")
local StringP1 = Rep.Players.Player1.Value
local StringP2 = Rep.Players.Player2.Value
local StringP3 = Rep.Players.Player3.Value
local StringP4 = Rep.Players.Player4.Value
local QueuePad = game.Workspace:WaitForChild("QueueThing")
QueuePad.Touched:Connect(function(hit)
local Deb = true
local Player = hit.Parent
local Humanoid = Player:FindFirstChildOfClass("Humanoid")
if Deb then
if Humanoid then
if StringP1 == nil or game.Players:FindFirstChild(StringP1) == nil then
StringP1 = Player.Name
print(StringP1.. "is the first player.")
Deb = false
wait(2)
Deb = true
elseif StringP2 == nil or game.Players:FindFirstChild(StringP2) == nil then
StringP2 = game.Players.LocalPlayer.Name
print(StringP2.. "is the second player.")
Deb = false
wait(2)
Deb = true
elseif StringP3 == nil or game.Players:FindFirstChild(StringP3) == nil then
StringP3 = game.Players.LocalPlayer.Name
print(StringP3.. "is the third player.")
Deb = false
wait(2)
Deb = true
elseif StringP4 == nil or game.Players:FindFirstChild(StringP4) == nil then
StringP4 = game.Players.LocalPlayer.Name
print(StringP4.. "is the fourth player.")
Deb = false
wait(2)
Deb = true
else
print("Queue is full.")
end
end
end
end)
ps. sorry for the messy code