my debounce doesn’t seem to turn off after i added this If code
Code:
mouse.Button1Down:Connect(function()
if db == false then
db = true
local smash = player.Character.Humanoid:LoadAnimation(script.smash)
smash:Play()
wait(0.13)
local pos = mouse.Hit.Position
local Mag = (mouse.Target-player.Character.HumanoidRootPart.Position).magnitude
if Mag <= range then
script.Parent.lts:FireServer(pos,mouse.Target)
end
wait(0.4)
db = false
end
end)