I opened studio, pressed Play Solo on an empty Baseplate, and it works just fine.
however, when i go into a certain game I made, press Play Solo, it says:
“Debugger can be attached to a script or a modeule script”
I click “OK”, yet it won’t load. It is stuck in a loading screen forever, and I have to force close it.
I have not tried redownloading it yet, but I don’t think thats the problem :shocked:
This has been happening to me as well when I try to play solo or start a server test in my game:
I’ve also tried testing in another uncopylocked game and got the same result:
Pressing f6 to start a solo test works just fine, though…
Edit: This popup occurs if you have any suggestions (Blue waves) from the script analysis.
Just having a script in workspace or serverscriptservice with:
This is happening to me too.
To me it occurs upon the second time I press run, often after I have entered a script, edited, closed the script and pressed play. It started happening after I updated my studio today (probably the wednesday-update coming later for me).
I run
O/S: Windows 8.1,
Processor: Intel i7-4700HQ 2.40 GHz
GPU: Nvidia GeForce GTX 870M
I agree with mark it started around wednesday.
I run
O/S Windows 8.1
Processor Intel i7 -[cant remember details]
but its a laptop with 8GB of ram, so its a terrible laptop.
8GB ram should be fine enough. Is it possible that it started happening on Tuesday? We had some features patch in around that time. Let me take a look.
This issue is appearing for me as well now, it’s odd that it just randomly started happening in a game that I’ve had open for a while, and have been editing
Edit: Fixed, no longer caused by script analysis in ServerScriptService from what I can tell, but it did happen to me because I had some models with scripts in them in ServerStorage with the script analysis lines under one or two variables. After moving those to Lighting I was able to Play Solo again.
I hate to bring up old threads, but this still happens to me.
I found out what caused it though, did some experimenting, and turns out if I turn on FE and add a script in workspace, then press Play Solo, the “Debugger Bug” shows up. I made a place on it, although its easy to reproduce for me. Open up baseplate, turn on FE, add script in workspace = break.
heres the place for it:
although its fairly simple. like, really really simple, but really annoying to test with.