Main problem:
- Decal.UVScale is ignored in Studio (decals display as if UVScale = (1, 1)
- But whenever UVScale is not (1, 1), the decals do not render live
Studio:
(Left to Right: UVScale = 0,0; UVScale = 0.5, 0.5; UV Scale = 1,1)
Live:
(Left to Right: UVScale = 0,0; UVScale = 0.5, 0.5; UV Scale = 1,1)
uvscale-reproduction.rbxm (4.6 KB)
Related issue:
We came across this bug on our Packages. We would have no reason to change the UVScale settings on our packages, but at some point during Package publish / sync / LoadAssetVersionAsync the UVScale values across all our decals were corrupted. Haven’t been able to get a minimum repro for this.
Expected behavior
Studio should display the Decal in the same way as it is displayed live. Currently this means broken UVScale functionality is hidden in studio and only causes render failures live.
A private message is associated with this bug report

