So, I have this projector thing right, I want to have an input for image ids so any decal can appear on it.
Basically it just gets an input from the client, sends it to the server, and is supposed to change the decal id and then make the decal transparency 0.
The id can get to the script inside of the decal and it not only prints the id but changes the Texture property’s value, however the changes of the decal do not show up on the server or the client.
local Decal = script.Parent
Decal.thing.Event:Connect(function(id)
print(id)
local thing = ("http://www.roblox.com/asset/?id=" .. id)
Decal.Texture = thing
end)
This is the script used to change it, it works fine but the changes, again, don’t show up on the server and client, I’ve tried making the decal be cloned, flicker transparency on and off, various asset URLs, the lot.
Any help would be greatly appreciated.
Edit: keep it in mind variations of this script haven’t heeded any better result
Is it calling an event if so try replacing “Event:Connect()” with OnServerEvent:Connect() or OnClientEvent:Connect().
Also if the event is being fired from a client to the server make sure you have a tuple for the player like “OnServerEvent:Connect(function(plr,id))”
local Decal = script.Parent
Decal.thing.Event.OnServerEvent:Connect(function(plr,id)
print(id)
local thing = ("http://www.roblox.com/asset/?id=" .. id)
Decal.Texture = thing
end)
it’s using a server-sided BindableEvent, though that isn’t the issue since it’s being called from the server. the issue is the decal actually being visible whenever the id is changed.
local Decal = script.Parent
Decal.Event.Event:Connect(function(...)
print(...)
local thing = ("http://www.roblox.com/asset/?id=" .. ...)
Decal.Texture = thing
script.Parent.Decal.Transparency = 0
end)
--- Firing
local Images = {
[1] = 6319951708,
[2] = 4637746372,
[3] = 4637746372
}
while wait(.25) do
for i = 1,#Images do
local randomimage = math.random(#Images)
script.Parent.Decal.Transparency = 1
script.Parent.Decal.Event:Fire(Images[randomimage])
end
end
The issue was ultimately resolved, I appreciate the help though
Also incase anyone happens to be viewing this in the future in hopes for some help on this kind of issue, the way we solved this issue was by using the InsertService coupled with LoadAsset() and FindFirstChildWhichIsA() if that helps at all