Hi there,
My team and I recently released a small game and its had decent reviews and feedback but seems to perform horribly under the algorithm. The game has been out for about 3 weeks now.
You can see here that we get barely any players from home recommendations (this is last 7 days).
Our overview stats seem strong.
Our home recommendation signals all seem to be struggling, however what is confusing is that the players coming from other sources, like ads, seem to stay way better.
I am still unsure of what counts as a qualified play, I’ve seen people say that its when a user spends more than 5 minutes in game. Our engagement stats show that the average playtime is above 5 minutes so it seems weird that it is so low.
I also did an in-game feedback system where players click 5 quick buttons and get a reward, and that feedback showed overall 70% like/dislike, room for improvement but surely shouldn’t be performing as poor as it is.
These stats were given to players who played for at least 90 seconds, and had some kills/deaths but not an insane amount (new players).
Laggy
GAME IS NOT TOO LAGGY — 223 (66.8%)
GAME IS TOO LAGGY — 111 (33.2%)
Buggy
GAME IS NOT TOO BUGGY — 232 (69.4%)
GAME IS TOO BUGGY — 102 (30.6%)
Combat
COMBAT IS GOOD — 226 (67.7%)
COMBAT IS BAD — 108 (32.3%)
Difficulty
GAME IS EASY TO UNDERSTAND AND PLAY — 228 (68.3%)
GAME IS TOO HARD/CONFUSING — 106 (31.7%)
Fun vs Boring
GAME IS FUN — 231 (69.2%)
GAME IS KINDA BORING — 103 (30.8%)
Are the overview stats just worthless?
Am I misunderstanding what a qualified play is? Is it more than just 5 minutes of engaging in game?
Is the game just not really that good? It was a quick project so I don’t expect amazing results but these results have been pretty terrible.


