alot of work happened on Decibel framework, constructions and more! but I have good news for you that decibel framework is about to be done. We added DEX detection, anti-CoreGui for spesific exploits and a good encrytped remote security aswell! remote security is so good that it’s never seen before. How do I say that? because its encrypted with AES256 and more. but one of the things I noticed was lag firstly, anti-cheat is serverside but it’s causing client sided lag for a reason. im being aware of it has memory leak or something. Anyways, rest your eyes and watch my showcase!
there is bugs as always, like removing HumanoidRootPart causes script to break. This was a great experince for myself. Thanks for listening me, im GamebringerDev and see you soon!
(Still have no idea how to detect wall-walking)
Music credits: ODESZA - How did I get here?
Credits given to EdgeIY for “Infinite Yield”
No executors/exploits were used in this video
@GamebringerDev hello is there a place I can test it out and give you tips as I am experienced in this type of stuff also is this an anti cheat you are going to see or make open sourced?
Anything (except wall-walking) use any tools you can, the point of this is that it prevents you from gaining advantage over others, not yourself. That means any code you are gonna use will not be seemed to the others.
It still needs a lot of improvement. I am just normally moving around, and I get teleported back. Just by jumping out of the water, I get flagged for cheating.
Having a great anti-cheat that ruins UX is not a good solution.