Decibel framework >> Devlog #3

V444

Hello everyone!

Yoo whatsup! Again alot happened on Decibel framework! But what’s new you may ask? Well. We did alot and I don’t know really where to start. Firstly I done making the perfect script security.

I made a system where your script turns into a different bytecode written by Decibel. Also we added custom humanoid system to gain control over unauthorized character changes on server, also don’t worry. This framework is self-setup. So if your code has a interaction with humanoid it will be securely replacen with custom humanoid’s directory.

Also we added physics compability. if Decibel framework detects a physics object it automaticly calculates physics and sends a ray to all possible direction that HumanoidRootPart can go, if it detects abnormal activity it automaticly reverses time by 10 seconds and teleports you where you would be.

We added enviroment compability where if your code has fly mechanics anti-cheat disables fly detection at the time that fly mechanics activates

Example:

local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")

local myPlayer = game.Players.LocalPlayer
local myChar = myPlayer.Character
local myHRP = myChar:WaitForChild("HumanoidRootPart")
local camera = game.Workspace.CurrentCamera

local flying = false
local speed = 0.5


local bp = Instance.new("BodyPosition", myHRP)
bp.MaxForce = Vector3.new()
bp.D = 10
bp.P = 10000

local bg = Instance.new("BodyGyro", myHRP)
bg.MaxTorque = Vector3.new()
bg.D = 10

function fly()
	flying = true
	bp.MaxForce = Vector3.new(400000,400000,400000)
	bg.MaxTorque = Vector3.new(400000,400000,400000)
	while flying do
		rs.RenderStepped:wait()
		bp.Position = myHRP.Position +((myHRP.Position - camera.CFrame.p).unit * speed)
		bg.CFrame = CFrame.new(camera.CFrame.p, myHRP.Position)
	end
end

function endFlying()
	bp.MaxForce = Vector3.new()
	bg.MaxTorque = Vector3.new()
	flying = false
end

uis.InputBegan:connect(function(input)
	if input.KeyCode == Enum.KeyCode.Space then
		if not flying then
			fly()
		else
			endFlying()
		end
	end
end)

if you have this code whenever you press space it would disable some spesific detections like fly or noclip. this makes it compatiable with the game enviroment. Also I can read the script source since it will be a plugin. Don’t worry im not a skid :wink:

Also we done fixing physics handling (yes “we” are doing this) now it’s compatiable with jumping off a tower. Or fast spinning blocks.

Our next plan is using vLua to track DDoSing over roblox and tracking other malicious scripts too.

"Decibel framework"s release date is near, stay tuned.

Watch my demo and chill with the music :chill:
Also special thanks to @EnchantedYoshi for the logo, @Schtiffles for “Ghost house” and thanks to “illrememberthatlater” for “Reviz Admin”.

https://streamable.com/6mdmpn

Disclaimer: No executers or LuaU wrappers were used in this video, it’s Fully in-built roblox scripts called Reviz admin. The following topic doesn’t encourage exploiting or hacking.

“DO NOT EXPLOIT”

“I know that the video is cringe.”
“Also the end was a glitch :/”

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I like the logo very much
Is this like an anticheat?

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Yea self-setup anti-cheat framework.

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