Deciding on Camera angles?

I’m currently working on an Open world RPG sort of game - However I’m stuck between two designs for the Camera - Whether to have it as a Custom camera with Player having movability or whether to focus on Isometric styles?

The premise of the game is a creature-capturing game, with a storyline etc.
However would people prefer it with Custom Camera or Isometric for aesthetic?

  • Custom Camera
  • Isometric Camera

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