In the testing place for our game (see link in private content field), playing on certain mobile devices causes odd graphical errors.
The “Spawn” and “Town” areas (traversed via the white orbs, you begin in spawn) are deep-fried on my Galaxy A14 5G:
A few spots in the game (mainly the large lava room in the “Factory” area, the large “blue cylinder area” inside of the base terrain of the “Factory” and the sewer parts in the “Town” area) have awful, striped graphical glitches when playing on a 6th generation iPad (the cause for this seems to be the usage of any SurfaceLights in a given spot):
Expected behavior
The deep-fried and stripe effects are non-existent when playing on Desktop (as they are seen in Studio), which is the intended experience.
A private message is associated with this bug report