Default animate local script not working in client sided rig

I have a client sided npc in my game that is a default rig, it has the default “Animate” local script inside of it and doesn’t animate at all. Usually, you’d change the local script to a script and it would work, but I can’t do that as the rig is on the client.

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Change it to a regular Script with RunContext set to Enum.RunContext.Client

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