I want the animations to load on a custom rig I made.
The issue is that the animation script keeps detecting the first character.
I have tried to not enable it until changing it’s parent to the new character.
This is the code that I am having issues with:
function morphPlayer(morph, Morph ,player)
player.Character.Animate.Disabled = true
player.Character.Animate.Parent = Morph
Morph.Name = player.Name
Morph.Parent = game.Workspace
local event = game.ReplicatedStorage:WaitForChild("SetCam")
Morph.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
Morph.HumanoidRootPart.Anchored = false
player.Character = Morph
player.Character.Animate.Disabled = false
event:FireClient(player, Morph)
print("Works!")
end