Default Animations not blending in?

So I’ve got a custom run animation in my game that I replaced with the default run animation. Everything works well until walkspeed 17 - 19 when the animation “blending” starts bugging out?
I have tried editing the default Animate script but nothing has worked.

Gif of it working well:
https://gyazo.com/82ef2ba1c1292375bd594b9cf01c3442

Gif of it bugging out:
https://gyazo.com/d3aa846251af1dfcf5c21cb51db9048f

Any help would be appreciated!

Nvm solved it by changing the run animation priority from core - movement. Pretty much forcing the animations to not blend.

default animation script around line 480