Default PlayerModule loads with an invalid UTF-8 character, bricking studio playtests

I noticed this issue in my current workspace, and decided to open up a new experience to test if it was something I had done.

Even in a completely unaltered, new workspace, the module loads with an invalid UTF-8 character, bricking the playermodule and preventing user interaction.

The problematic function contains an invalid UTF-8 character for ‘d,’ presumably a saving error.

It is possible to fork the module to fix it myself, but this is still an issue that should be fixed. I also cannot provide a reproduction for this as it is directly linked to Roblox content that loads at runtime in studio.

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Hi,

Could you confirm what channel you’re running in? Does this happen on the client? Could you reinstall studio and see if the issue still occurs? We are unable to reproduce this locally. Thanks!

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Reinstalling didn’t immediately work but it appears to have been due to a temp file, probably a cached version of the playermodule. Removing all temp files seems to have resolved the issue for me and it was likely just a fluke on my end.

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