So I am trying to make a system where if you press a hotkey it will automatically say something for you so that mobile players and especially younger audiences have the ability to tap a button to say something without typing. I know, I could use a variety of different ways, such as playing a sound, using billboardguis, but I want them to chat specifically.
Basically, here is my script.
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k:lower()=="e" then print('yes') game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("I am awesome","All") end end)
There seems to be nothing wrong with it until I use a .Chatted event detector script and it shows that it does not detect automatic chats. This can also be detrimental for things when you want to make a custom filter script, as exploiters can easily bypass them using this remote event.
My enquiry is I need a working solution to this. That’s all.
- Best regards, iSyriux