Defend The Train Changelog

DTTLogoDownscaled
Version 0.8.1 (Summer Update)
This update adds new event content and gives some much needed buffs to enemies in the late game.

Added

  • Added new track (Splashland Park [Event])
  • Added 3 new weapon skins (Lili [AUG], Coconut Gun [Budget Bomber] {Event}, Sunscreen [Heal Spray] {Event})
  • Added 4 new skins (Simian {Event}, Scuba Diver [Gunslinger] {Event}, Lab Rat [Medic], Melty Moth [Psycho] {Event})
  • Added 5 new styles (Loose Fellas [Mafia] {Event}, PTO [External Personnel] {Event}, Day Off [Accountant] {Event}, Fl00fy [Babylon, Medic], Backburn [Wild Tigress])
  • Added 5 new stickers (Let’s Go {Event}, Snobbish, Oops, Why Me, All Good)
  • Added 6 new perks (Cry Some More, Recycle, Last Laugh, Deep Wounds, Rampage, Second Wind)
  • Added 3 new enemy perks (Spawn, Pierce, Infinity)
  • Added 2 new badges (Summer 2026, Patience Test)
  • Added new song (Splashland Park)
  • Added new setting (Auto-Upgrade)
  • Re-added Hive Mind

Fixes

  • Fixed softlock when playing EX Highway
  • Fixed healing stats tracking incorrectly
  • Fixed fire rate of automatics on mobile
  • Fixed autofire being incompatible with Medic on Armoury Circuit
  • Fixed autofire firing at test dummies during waves
  • Fixed destructible parts not tracking kills via contribution
  • Fixed placeables not destroying themselves when dropped off the track
  • Fixed disposable tertiary items not unequipping their backpack slot when used
  • Fixed sector debris having collision
  • Fixed event lobby clipping not being disabled in Ambush
  • Fixed Junior not having an aim assist hitbox
  • Fixed collision on Aquatic Park
  • Fixed lighting on Metro
  • Fixed The Huntdown’s charge state not resetting on unequip
  • Fixed Medicopter not restoring health at the start of a wave
  • Fixed fire rate buffs filling Spire’s health to max
  • Fixed Mag Cramming not working with Boba Blaster
  • Fixed Tomahawk not having input buffering
  • Fixed Pop-N-Heal’s radius only caring about the HumanoidRootPart
  • Fixed reload animations not properly matching the reload time
  • Fixed per-wave perks resetting on non-full stop waves in Rapid
  • Fixed Hired Defense charging during intermissions
  • Fixed unarmed enemies being able to spawn with perks
  • Fixed Tourist Jeep’s driver’s weapon not firing
  • Fixed Sports Bike sometimes appearing incorrectly(?)
  • Fixed Flying Robot’s collision
  • Fixed Big Wheel’s driver’s collision
  • Fixed Suburban Truck, Arsonist Bandit, Dynamite Bandit, Chuckling Arsonist, and Throwing Smiley being able to fire while stunned
  • Fixed Passengers not dying when falling off the train
  • Fixed Jeep’s passenger’s shirt
  • Fixed Saxophone
  • Fixed duplicate listings rarely appearing in the Perks menu(?)
  • Fixed tooltips not disappearing when the Contracts menu is closed
  • Fixed Heal Spray’s viewport
  • Fixed Diamond viewports not displaying silhouettes correctly
  • Fixed sorting items by version added not working
  • Fixed shop’s new tag not working

General Changes

  • Kill credit is now by highest damage contributed rather than who dealt > 50% of damage
  • Vehicle speed now scales by wave and difficulty
  • Enemy health scaling now factors difficulty
  • Enemy bullet speed scaling now factors wave
  • Enemy barrages will now always occur if one hasn’t for too long
  • Enemy damage will now scale beyond their caps super far into runs
  • Increased enemy and vehicle health wave scaling cap from 25 > 50
  • Increased EXP cap on The Reel Deal from 100 > 300
  • The Reel Deal EXP rate is no longer halved
  • The Reel Deal will now count hits on enemies who were killed before being reeled as an assist kill
  • Reduced Stun Gun’s ammo reserve from 16 > 8
  • Increased Stun Gun’s refill cooldown from 6s > 15s
  • Boba Blaster bubbles will now pop at the start of a wave
  • Increased Second-Rate Sawed Off’s reload speed upgrade increment from 0.1s > 0.15s
  • Increased Mag-Fed Shotgun’s ammo reserve upgrade increment from 5 > 10
  • Increased Mag-Fed Shotgun’s fire rate from 0.3s > 0.25s
  • Decreased Derringer’s falloff increment from 35 > 30
  • Pop-N-Heal and Heal Spray can now self-heal
  • Increased EXP gain on Scapegoat, Spire, Thundergun, Ammo Bag, Deflector, Pop-N-Heal, and Heal Spray
  • Reduced Hired Defense’s damage intake limit from 60% > 50%
  • Increased EXP taken from Hired Defense
  • Reduced gokruu’s Aura’s duration penalty from 16% > 0%
  • Airhop’s double jump now costs half the stamina
  • Safety Net now grants immunity to sector explosions
  • Reduced Safety Net’s damage from 40% > 20%
  • Break Even is now incremental
  • Increased Make It Count’s damage bonus from 15% > 20%
  • Restricted Cart Swap on Subway and Combat train
  • Airliner’s passenger amount is now based on wave
  • Mobile Stairway’s passenger amount is now based on wave
  • Reduced Security Cart’s passenger’s bullet speed from 250 > 175
  • Reduced Green Tourist’s health from 75 > 25
  • Reduced Green Tourist’s max health from 175 > 100
  • Reduced Pink Tourist’s health from 100 > 40
  • Reduced Pink Tourist’s max health from 200 > 125
  • Reduced Red Tourist’s health from 100 > 40
  • Reduced Red Tourist’s max health from 200 > 125
  • Server browser can now sort by difficulty
  • Mastery progress will now state how much was earned in the wave
  • Increased time mastery progress is shown on-screen
  • Kill notifications will now disclose whether it was from the highest contribution
  • Increased size of enemy perk icons
  • Updated Scapegoat’s EXP notification name
  • Players will no longer auto-idle if they’re sitting or have a menu open
  • Updated Bandit Queen’s intro
  • Updated Construction Site
  • Updated Ranger Trio
  • Updated Farm Mascot
  • Updated Household Brands
  • Updated Default Train
  • Updated 67
  • Updated Gallery
  • Updated Ads

CREDITS

NOTES

The Summer 2026 update is now out! We’ve added a new event track for the occasion that’ll be in Endless’ rotation for the next month. Step into Splashland Park, an amusement park split in half by land and water. On the left side, you’ll see all the water enemies as they ride through a water slide or down on your level. On the right is where all the land enemies will spawn which is the end that’ll pack a real punch. Throughout the wave, you’ll be getting splashed by enemies and the track’s hazard which’ll cover your screen with water for a brief period of time. Be sure to stay on your toes!

Aside from the new map, a whole bunch of new Summer themed cosmetics hit the shop this update. Be sure to check em’ out, as they’ll be going off-sale on August 26th, 2026. I’d write more, but I’m a lil’ strapped for time so cya! Stay tuned for the update after this which’ll introduce global leaderboards.

4 Likes

Version 0.8.1a
This patch fixes a few issues from the update.

Added

  • Added particle to Rampage, Amalgamate, Titan, Second Wind, and Delicate Stock
  • Added sound to Delicate Stock

Fixes

  • Fixed TNT not being destroyed if thrown into the void
  • Fixed Viciousness’ EXP penalty being inversed
  • Fixed Last Laugh being able to grant EXP in decimals
  • Fixed Bandit Queen’s turret operator not tracking EXP
  • Fixed Taco Truck’s taco not tracking EXP
  • Fixed layered clothing not appearing in ViewportFrames

General Changes

  • Last Laugh will now activate upon all deaths
  • Deep Wounds is now compatible with Stun Gun
  • Updated PTO
  • Updated Greenland Spirit’s display name
2 Likes