Defend Your Castle with Magic

I thought about coming up with a clever name for this game, but then I thought to myself, “screw it, let’s tell it how it is.” Defend Your Castle with Magic is about four mages who accidentally unleash a horde of otherworldly creatures on their academy and have to fight them off with a variety of spells. The game is a first-person shooter and feels a lot like CoD Zombies does. So far, I have a robust set of libraries that I can use for rapid expansion.

Here’s a demo video:

I die at about 1:30. Something I haven’t really handled yet. :stuck_out_tongue:

I found pathfinding very lackluster in terms of… reliability. With this in mind, I went old-school and gave my Ghouls the ability to “climb.” It’s actually quite terrifying and surprising, but that’s a lot of fun, I think.

Check it out:
[video width=425 height=344 type=youtube]wuIRLX_iU7Q

I have got to say, CSG does some miracles with architecture. Here’s a look at the starting room of the castle.

Awesome looking, nice job.

[quote] I have got to say, CSG does some miracles with architecture. Here’s a look at the starting room of the castle.
-snip [/quote]

That looks beautiful. I’m assuming you plan to release once CSG Physics go live?

[quote] I have got to say, CSG does some miracles with architecture. Here’s a look at the starting room of the castle.
-snip [/quote]

That looks beautiful. I’m assuming you plan to release once CSG Physics go live?[/quote]
No? I don’t need the physics. It works as a static environment just fine. And boy does it work.

A new video showing some of the architecture off:
[video width=425 height=344 type=youtube]Nv8HR_PmnVU

Here’s another fun thing I accomplished with CSG (by the way, cones are hard):

Looks nice. Keep up the good work!

This looks pretty cool! That magic reminds me of my times at script builders a few years ago.
My friends and I were all into making magic tools with fancy effects :DDD

Damn Hipster title.

Good luck fitting both the name and version/big update into the title on ROBLOX. Hah.

[quote] Here’s another fun thing I accomplished with CSG (by the way, cones are hard):

[spoiler]

[/spoiler] [/quote]

If you’re using Filtering, you should animate those rings locally so they stay smooth – it’s a killer for me when I see parts stutter :frowning:

[quote] Here’s another fun thing I accomplished with CSG (by the way, cones are hard):

[spoiler]

[/spoiler] [/quote]

If you’re using Filtering, you should animate those rings locally so they stay smooth – it’s a killer for me when I see parts stutter :([/quote]

That might end up being a bit overkill, but I’ll see what I can do.

I made the game pre-release for 100R$ in case anyone decided they wanted to spend money on trying it out.

They like to climb up each other : 3

Yep. Sorry that it’s not really optimized for mobile… yet.

how u maek
here’s me sitting here since february 8th making a game

[quote] how u maek
here’s me sitting here since february 8th making a game [/quote]

Eh, it’s just a ‘break’ game from LoR.

Noobie scripter here,

How did you make them climb walls?

[quote] Noobie scripter here,

How did you make them climb walls? [/quote]

Pseudocode:

if IAmStuckFor(moreThanThreeSeconds) then
  useModelMoveToToFindPlaceAboveWall()
  lerpToThatPositionUsingTimelines()
  profit()
end