I thought about coming up with a clever name for this game, but then I thought to myself, “screw it, let’s tell it how it is.” Defend Your Castle with Magic is about four mages who accidentally unleash a horde of otherworldly creatures on their academy and have to fight them off with a variety of spells. The game is a first-person shooter and feels a lot like CoD Zombies does. So far, I have a robust set of libraries that I can use for rapid expansion.
Here’s a demo video:
I die at about 1:30. Something I haven’t really handled yet.
I found pathfinding very lackluster in terms of… reliability. With this in mind, I went old-school and gave my Ghouls the ability to “climb.” It’s actually quite terrifying and surprising, but that’s a lot of fun, I think.
Check it out:
[video width=425 height=344 type=youtube]wuIRLX_iU7Q
[quote] I have got to say, CSG does some miracles with architecture. Here’s a look at the starting room of the castle.
-snip [/quote]
That looks beautiful. I’m assuming you plan to release once CSG Physics go live?[/quote]
No? I don’t need the physics. It works as a static environment just fine. And boy does it work.
This looks pretty cool! That magic reminds me of my times at script builders a few years ago.
My friends and I were all into making magic tools with fancy effects :DDD