Deforming Forcefield

Hi, I was playing some roblox games and I saw this type of “forcefields” that deform based on the terrain or other objects, I was trying to replicate that somehow, I had some ideas like having a lot of points and calculating that “forcefield” based on that points collision but it didn’t work as good the images I’m showing, is there any better way of doing it or is there something in Roblox Studio that I don’t know about to make these?


Resize the forcefields so they go in the terrain / parts. Also move them however you like.

Set BasePart.Material to Enum.Material.ForceField and it should just immediately replicate this behavior.

This is just the forcefield material.