Hello,
When I use :Play() on an AnimationTrack, it takes a moment to actually play, but only for the first time :Play() is called on it; other times, it doesn’t have any delay.
Here’s a portion of my code:
local anims = {
Windup = animator:LoadAnimation(animationsFolder:WaitForChild('Windup')),
Swing = animator:LoadAnimation(animationsFolder:WaitForChild('Swing')),
}
anims.Windup.Looped = true
anims.Swing.Looped = false
anims.Windup.Priority = Enum.AnimationPriority.Action2
anims.Swing.Priority = Enum.AnimationPriority.Action3
local function deactivated()
anims.Swing:Play() -- HERE: takes a second to play
anims.Windup:Stop() -- stops immediately
end
local function activated()
anims.Windup:Play(0.3) -- works fine
end
tool.Deactivated:Connect(deactivated)
tool.Activated:Connect(activated)
Video of the delay occuring:
I’ve tried stopping the Windup animation before playing the Swing animation, but it does the same thing. I’ve also tried putting the FadeTime in :Play() and :Stop() to 0. I’ve completely run out of ideas.
Thanks for your help!