Delayed BillboardGui

I am currently working on a egg hatching system and I want to display a billboard ui under the pet when it gets hatched but for some reason the billboard is delayed when following the pet.

Ideally, it should just be a ScreenGui frame already… It could be that you put an adornee on the wrong part? If it’s a model, try setting adornee to a primary part.
if its a viewportframe then try adding WorldModel?

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The billboard is parented to the primary part of the pet model. I tried putting it in the playerGui and setting the adornee to the primary part and it gives the same result.

Are you using CFrame or PivotTo to move the object?
If one doesn’t work then should the other i guess…
PivotTo doesn’t update CFrame change event as far as i know hence why it could be delayed…
If you are using pivotto on a model then set cframe on a primary part but make sure that rest is welded

Right now I am changing the CFrame of the primary part or just changing the CFrame of the pet model because some of the pet models are one part.

try using PivotTo on a model/part then i guess that could help

Still has the same problem when I use :pivotTo()

Are you displaying the hatching using a Viewport Frame? If so, then why even use a billboard, simply set some text labels to the information you wanna display and there shouldn’t be any delay

I am putting pet models in front of the players camera.

I ended up fixing this problem by using a surfaceGui on a part and welding it to the pet model.

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