Delete this delete this delete this

Delete this delete this delete this

In what way are you unable to animate? Does the plugin not register your rig, are you unable to see any of the sword joints in the rig joints list or are you unable to move the sword around?

My experience working with animations is that anything not intended to be animated should not be using a Motor6D, it’s widely pointless. Names should also be different; while the default animation editor may be able to differentiate welds from each other, some plugins don’t (e.g. Moon Animation Suite) and lead to weird behaviours. Animation data adheres to a relatively strict structure internally after all.

Delete this delete this delete this

You mean the sword is not appearing in the AnimationEditor? Are you using the official Roblox Animator (Not the newest one)? Mind sending a repro file?
Also check is the sword parented to the animating dummy.

1 Like

You’ll have to name every Motor6D a different thing. You can’t just name 2 parts union and then weld then with Motor6D. For example call the first one U1N en the second one U2N. Then weld then again (make sure to remove the old welds before that).

1 Like

Delete this delete this delete this

1 Like