So i try to make script for cutscene, it goes like this:
wait(6)
print("script runs ngl")
local cam = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local focuspart = game.Workspace:WaitForChild("focuspart")
cam.CameraType = "Fixed"
cam.Focus = focuspart.CFrame
wait(3)
cam.CameraType = "Custom"
cam.CameraSubject = player.Character.Humanoid
for some reason game starts with camera locked at one place not assigned for this and releases after 6 seconds. So i removed script (it was camera type scripted with coords before) and it didn’t help. So i added script again and looked for reference using lines of codes with ctrl+shift+f and again nothing but this script. What the hell is going on here, ik its script and not camera thing in workspace because it releases camera to player after 6 secs.
Also when i removed this script, issue still happened, and i didnt actually receive debug, but i think i added it recently, also no callstacks on output or anything suggesting eventual script’s place.