Delivery Rush Change Log

Hey! This is the update log for my new game Delivery Rush. You can play the game here.

Version 0.2.0

:loudspeaker: Update Log – v0.2.0 “Rebuilt & Reborn”

:star2: New Features:

  • Arrow System for better in-game guidance
  • :world_map: New Map featuring 3 new houses
  • :control_knobs: New Upgrades UI
  • :person_standing: New UI for Pickup Stand
  • :package: New Package Model
  • :mailbox_with_mail: New Package Stand Model
  • :dash: Particles added when collecting packages for better feedback (Basic, Gold, Diamond)
  • :calling: Mobile Support now available
  • :medal_military: 6 New Badges added:
    • Diamond Collector
    • Gold Collector
    • Silver Collector
    • Metal Collector
    • Basic Collector
    • Welcome Badge

:repeat: Core Changes:

  • :arrows_counterclockwise: Data Reset (fresh start for all players)
  • :busts_in_silhouette: Max Player Count increased
  • :recycle: Rebirth System Overhaul – Upgrades now double your earnings
  • :package: New Package Types: Diamond, Gold, Silver, Metal, Basic
  • :outbox_tray: UI Added for Delivering Packages

:bug: Bug Fixes:

  • :loud_sound: Fixed issue where sound would not play

:wrench:Hot Fixes:

  • Anchored Package Guy
Version 0.2.1

:package: Update v0.2.1 — Special Delivery

:unlocked: New Content

  • Added 8 New Packages (with unique cash multipliers)
    • Obsidian — x4
    • Emerald — x5
    • Ruby — x6
    • Sapphire — x7
    • Plasma — x10
    • Void — x12
    • Glitched — x15
    • Crystal — x20
  • Added 8 Package Collector Badges
    • Obsidian Package Collector
    • Emerald Package Collector
    • Ruby Package Collector
    • Sapphire Package Collector
    • Plasma Package Collector
    • Void Package Collector
    • Glitched Package Collector
    • Crystal Package Collector
  • Added 2 New Houses
  • Added Rare Packages Next to the Package Stand

:world_map: Map & Visual Improvements

  • Increased Max Delivery Distance: 10 → 15 studs
  • Map Adjustments & Decorations
    • Added Mailboxes
    • Added Street Sign
    • Added Yellow Windows to houses
    • Added Barrier
  • Adjusted Map Size

:artist_palette: UI & Visual Updates

  • Added Speed Stat UI
  • Adjusted Cash UI
  • Adjusted Some UI Scaling
  • Hopefully improved GUI scaling on all devices
  • Added Name Tags
  • Added Loading Screen

:t_shirt: Cosmetic Changes

  • Gave the Package Man a Top Hat

:gear: Game Balance & Tweaks

  • Rebalanced Cash Multipliers
    • Metal: 2 → 1.25
    • Silver: 3 → 1.5
    • Gold: 4 → 2
    • Diamond: 6 → 3
  • Added Max Speed Cap: 60
  • Stopped players from dropping packages

:rocket: Performance & Backend

  • Improved game performance by ~20%
  • Transferred the game to a group
    • Added official group name
Version 0.2.2

:package: Delivery Rush - Update v0.2.2: Delivery 101

:rocket: What’s New in v0.2.2 – “Delivery 101”

  • :wrench: Revamped Upgrades UI for a cleaner and more intuitive experience
  • :stopwatch: Added cooldown to speed purchases in the upgrades shop to prevent spamming
  • :house: New house delivery UI to guide players where to deliver packages
  • :compass: Arrow height adjusted above houses (5 → 12 studs) for better visibility
  • :graduation_cap: Added a simple tutorial to help new players get started faster
  • :bug: Changed the way the deliver prompt shows
  • Made packages non-collidable
  • Disabled reset button
  • Added background music

Bug Fixes

  • Fixed Speed Bug
Version 0.2.3

:package: Update Version 0.2.3 – Tidy Touches

Changes & Improvements:

  • :magnet: Packages now spawn via Proximity Prompt
    Interact with packages by getting close—more immersive and easier to collect!

Rarity Balance Update:

  • :bar_chart: Adjusted Package Rarity Weights to improve overall game balance:

    • Basic: 30% → 40%
    • Silver: 15% → 12%
    • Gold: 10% → 7%
    • Diamond: 7% → 5%
    • Obsidian: 5% → 4%
    • Emerald: 4% → 3%
    • Ruby: 3% → 2.5%
    • Glitched: 0.3% → 0.6%
    • Crystal: 0.2% → 0.4%
  • Added trees to the map

Version 0.2.4 8/4/25

:package: Update Version 0.2.4 – Postal Service :open_mailbox_with_raised_flag:
New changes are here to streamline the game and add fresh content!

:wrench: Changes & Improvements:

  • Max Player Count reduced from 10 ➜ 5
  • :post_office: New Building: Post Office!
    • A central hub for future missions, upgrades, and deliveries.
Version 0.2.4.1 9/5/25

It has been a while everyone but finally, I did something.

Changes

Added roundabout.
Changed ui a little
Helped performance

Version 0.2.4.2 9/12/25

Changes

Changed a few package models

I have many things planned for the future!

Roadmap/Planned Features

:motorway: Game Roadmap

Here’s what’s coming next to the game!


:white_check_mark: Coming Soon

  • :compass: Quests
    Engage players with guided tasks and objectives.

  • :wrapped_gift: Daily Rewards
    Encourage return play with daily login bonuses.

  • :zzz: Offline Workers
    Earn progress and cash even when you’re away!

  • :world_map: Completely Overhauled Map
    A brand-new, better-looking, and more optimized world to explore.

  • :money_bag: New Currency
    A second currency to unlock exclusive features or upgrades.

  • :package: New Packages
    Expand the delivery roster with more unique and rare packages.

  • :man_standing: NPC That Opens Door
    Adds life and interaction to your delivery experience.

  • :shopping_bags: Robux Shop
    Buy boosts, cosmetics, and other helpful upgrades.

  • :rocket: New Upgrades
    More things to improve: speed, efficiency, worker capacity, and more!

  • :framed_picture: Redesigned UI
    Sleeker, more user-friendly interface for a better player experience.

  • :hammer_and_wrench: New Models
    Higher quality and more variety in props, vehicles, and buildings.

  • Battle Pass System

Thank you for reading, I hope this helped