I wish the Roll Axis of the CoordinateFrame would just work properly instead of us having to use methods to change it.
At the moment GetRoll/SetRoll is locked to the Scriptable camera type, which doesnt really make sense because the Camera is completely scripted now.
I suggested something similar recently, but I like this idea more.
I agree. When they first released Get/SetRoll, the CoordinateFrame property ignored rotation on that axis, but shortly after was allowed. Therefore there’s really no need for the Get/SetRoll methods anymore.