Designing a unique Dialog System

I made a dialog system using Surface GUI with NPC expressions and stuff, but I still feel like it is missing something.
The main theme of my game is sci-fi and right now the textbox is mostly just text. And my lack of artistic skill doesn’t let me come up with something cool, so please give me some advice how I can improve on this. :pray:

5 Likes

i dont really think anything is missing besides the environment the npc will be in.

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I feel like the whole dialog box is kinda empty it just a functional Textlabel and some TextButton after all

2 Likes

it’s fine, i would just leave it

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I think it’s already good as is. But if you really wanted some feedback, here are some:

  • I feel like the font doesn’t really fit the theme of the game (you said they were sci-fi.) I recommend using the “Michroma” or the “Sorponch” font.
  • I feel like the outlines make the text looks weird. Maybe make the text white and add a black background with 0.5 transparency?
  • The npc character could use some animation other than the mouth movements. Some short emotes should be enough.
2 Likes