Destory is not a valid member of IntValue "Players.DeadstayYT.leaderstats.Gems

local contents = script.Parent.MapHandler

script.Parent.MapHandler.Changed:Connect(function(Gamemode)
	local chosenGamemode = contents:GetAttribute("Gamemode")
	
	if chosenGamemode == "Gem Collection" then
		local players = game.Players:GetPlayers()
		
		for i, v in pairs(game.Players:GetPlayers()) do
			local gems = Instance.new("IntValue", v:FindFirstChild("leaderstats"))
			
			gems.Name = "Gems"
		end
		
		local crystal = game.ReplicatedStorage.Crystal:Clone()
		crystal.Parent = game.Workspace
		
		repeat wait(1) until contents:GetAttribute("Round") == false
		
		players = game.Players:GetPlayers()
		
		for i, v in pairs(game.Players:GetPlayers()) do
			if v.leaderstats:FindFirstChild("Gems") then
				v.leaderstats.Gems:Destory()
			end
		end
		
		crystal:Destroy()
	end
end)

game.Players.PlayerAdded:Connect(function(player)
	local chosenGamemode = contents:GetAttribute("Gamemode")
	
	if chosenGamemode == "Gem Collection" and contents:GetAttribute("Round") == true then
		local gems = Instance.new("IntValue")
		
		local leaderstats = player:WaitForChild("leaderstats")
		
		gems.Parent = leaderstats
		gems.Name = "Gems"
	end
end)

game.Workspace.ChildRemoved:Connect(function(child)
	local chosenGamemode = contents:GetAttribute("Gamemode")
	
	if chosenGamemode == "Gem Collection" and contents:GetAttribute("Round") == true then
		if child:FindFirstChild("Humanoid") then
			game.Players:FindFirstChild(child.Name).leaderstats.Gems.Value = 0
		end
	end
end)

I am trying to make a game-mode on my game, where you can collect gems. When the gamemode starts, you get gems as a intvalue. Once the gamemode ends, the gems leaderstats will be removed, but when the game ends, I get this error "Destory is not a valid member of IntValue “Players.DeadstayYT.leaderstats.Gems”

Hey, try changing “Destory” to Destroy. See if that works.

v.leaderstats.Gems:Destory()

2 Likes

yeah i think i misspelt destroy

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