Destroying a character lags in studio but not in-game?

Does anyone know why destroying a character (hell, even reparenting it to ServerStorage lags it too) lags my game significantly ONLY IN STUDIO, but when I play and test it inside Roblox, it doesn’t lag at all?

(I don’t have any scripts/extra info to share, this happens whenever I destroy a normal rig or reparent it via a script)

You could try checking through the MicroProfiler and see what exactly lags the game.