I made a destruction physics and when its on the client its much smoother the issue is the dummy or any npc is not affected by it im not sure what to do about that
could you show a video or scripts?
im using a modified version of voxbreaker there isnt much changed to it except extra added features
If the destruction physics are being simulated only on the client, assuming that the NPCs you’re referring to are simulated on the server, then your destruction will have no effect on those objects, or any object at all that you don’t have network ownership over.
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yeah ofc my question is whats the solution? since running it on the server is very laggy