I’m currently making a handle system and my current idea is that the player will spin their mouse left/right to move it. Any ideas on how I would achieve this?
https://hadesrbx.co.uk/media/msedge_bzmzMGQCTL.gif (example of what I mean)
I’m currently making a handle system and my current idea is that the player will spin their mouse left/right to move it. Any ideas on how I would achieve this?
https://hadesrbx.co.uk/media/msedge_bzmzMGQCTL.gif (example of what I mean)
local NUM_POINTS = 10
local MIN_RADIUS = 50
local mousePositions = {}
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
table.insert(mousePositions, Vector2.new(input.Position.X, input.Position.Y))
if #mousePositions >= NUM_POINTS then
local avgPos = Vector2.new(0, 0)
for _, pos in ipairs(mousePositions) do
avgPos = avgPos + pos
end
avgPos = avgPos / #mousePositions
local avgDist = 0
for _, pos in ipairs(mousePositions) do
avgDist = avgDist + (pos - avgPos).Magnitude
end
avgDist = avgDist / #mousePositions
if avgDist < MIN_RADIUS then
print("Mouse is moving in a circle!")
end
table.remove(mousePositions, 1)
end
end
end)
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