Detecting inputs in DockWidgetPluginGuis

Hello! I am making an animation plugin that uses dock widget plugin guis. I want to check if the control key is being held down similar to UserInputService:IsKeyDown().

However I do detect inputs with frames, but thats only InputBegan and InputEnded.

Edit: I solved it with a module that uses input began and input ended. Still would be nice to know if this is possible in the future though.

No this is currently not possible without using some sort of overlying frame which is dedicated for detecting input using .InputBegan, .InputChanged or .InputEnded.