Detecting Player Standing Still

Hi! I am wondering how I can detect if a player is standing still. There is not a humanoid event to detect it, so how would I go about it?

Note - I am trying to have a mini-map pop up when the player stands still for a certain amount of time.

Can you detect the ‘idle’ animation?

Oh yeah, that’s smart. Thank you!

Not sure whats up with the withdrawn posts, but you can use MoveDirection. Get it’s magnitude and if it’s 0 then the player is standing still.

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